Browsed by
Tag: 4x

My fascination with the Civ-style 4X genre has waned

My fascination with the Civ-style 4X genre has waned

I have always been a big fan of Civ-style 4X games. I’ve played Civilization III, V, VI and FreeCiv for countless hours in the past, roleplaying historical national leaders trying to build that supreme civilization to dominate all other civilizations and the ultimate empire to conquer and destroy all other empires. If you’ve never played 4X games before and you’re tempted to start now, be warned that they can be extraordinarily addicting and can eat up your life without your realizing it.

For more, search for “why Civilization games are addicting” on the internet. There’s plenty written on that subject.

A screenshot from one of my games in Civilization V

However, over the last few years, my interest in 4X games (and gaming in general) has actually diminished mainly because there is something vaguely repetitive about them. These days, after an initial burst of enthusiasm, I find plodding through “one more turn” more of a chore. Since the set of technologies to be researched, units and buildings to be built and paths to win tend to be more or less fixed, any new element of gameplay doesn’t seem to add enough depth to relieve the tedium — there is nothing really new to discover when playing the same game as a different civilization. Also beyond a point in any particular game (mostly after the exploration stage where discovering the map is a big motivation), it becomes quite impersonal and boring because your “Civilization” is ultimately nothing more than grinding a bunch of stats with pretty graphics. Yes, you can go to war with enemies, there is diplomacy which adds some interest, you can explore multiple paths to victory, but even those aspects becomes boring and repetitive after a while[1]. In short, I rarely find any motivation to play through a full game and increasingly find myself playing less and less.

Having said all that, do bear in mind that even during the peak of my interest I was not really more than a casual gamer; never a deliberate, calculative player in the mould of a hardcore fan; rarely experimented with fine-tuning game settings; never played multi-player against human opponents and rarely played at higher difficulty settings against the AI to challenge myself.

I don’t know, maybe I’m rationalizing my loss of interest in computer games in general though strategy and simulation games have always interested me more than any other genre. Ultimately it’s probably a good thing that I don’t feel like wasting several hours a day on Civilization any more.

  1. Yes, over the years Civilization games have found a bunch of new ways to keep players engaged, but ultimately it boils down to grinding stats[]